Disclaimer

Last updated: 2 October 2026

THE STILL ROOM is a work of fiction. Sallow House, the Vane family, Sallow Cross and every person, place, document and event in the game are invented. Any resemblance to real people, living or dead, or to real places is coincidental. The folklore it draws on (souling cakes, turnip lanterns, All Hallows' Eve customs) is traditional; the use made of it here is ours.

The game is rated 16+ and is designed to frighten: jump scares, loud sounds, brief flashes of light and themes of death, including the deaths of children in the story's past. Jump scares can be switched off in the game. The health notice below says who should take extra care and how to turn flashes, sounds and motion down.

Health and safety

THE STILL ROOM is safe for most people to play. It is a ghost story you play on your phone: unsettling, with nothing gory. It is built to frighten, though, so here is what is in it. None of this is meant to put you off. It is so you can decide, and look after the people playing with you.

Flashing light and photosensitive epilepsy. There are brief flashes of light: lightning in a storm, and a few sudden flickers when something appears. Lightning never flashes more than three times in a second. Even so, if you or anyone playing has photosensitive epilepsy, or has ever had a seizure triggered by flashing lights, please check with your doctor first, or play with jump scares off. With them off there is no lightning and no sudden flash. Stop playing at once if you feel unwell.

Sudden sounds, your heart and pregnancy. Jump scares come with sudden loud sounds, and being startled can raise your heart rate and blood pressure for a moment. If you have a heart condition or high blood pressure, are pregnant, or have been told to avoid shocks and startles, please think carefully before playing, or play with jump scares off, which removes the sudden stingers.

Headphones and volume. Please don't turn the volume right up to hear the quiet parts, because headphones put sound very close to your ears. Start low and turn it up only as far as you need. Turn on Gentler scares (on the ready card, and at the top of the game) and the loudest sounds are held to a ceiling, so the jolts are quieter.

Anxiety, panic, PTSD and frightening themes. The story is about a family, a house and the deaths of children and adults in its past. It also plays with being watched, a face in a mirror, and things that are not there when you look. If you live with anxiety, panic attacks or PTSD, or the themes are close to home, this may land harder than you expect. It is completely fine to skip it, or to switch jump scares off and play for the story.

Motion. A few moments move the picture: a small shake, a slow zoom, a figure rushing forward. If you are prone to motion sickness, dizziness or migraines, turn on Gentler scares for a softer shake and quieter jolts, and turn on Reduce Motion in your device's accessibility settings: the shake, zoom and rushing movement stop, and lightning becomes a slow glow. Gentler scares starts on by itself if your device already asks for reduced motion.

Children. THE STILL ROOM is rated 16+. Please don't let younger children play or watch, and keep an eye on anyone with you who seems frightened.

You are always in control. You can stop at any time: your progress is saved and you have 30 days to finish. The host chooses whether jump scares are on when the game opens, and anyone can tap “Leave a light on” at the top of their screen at any moment to turn off their own jump scares, flashes and sudden sounds, or “Gentler scares” to soften their own shake and jolts. Nobody else is told, and the story carries on. Take a break whenever you like: look away, step outside, have a drink of water. If you feel unwell, stop playing, and if it doesn't pass, speak to a doctor.

Questions: help@nuttyorange.com.